GW2 TacO ReActif Pack

Guild Wars 2 Tactical Overlay safe and legal

Mega pack of 24347 markers and 293 trails

Last version : 2018.12.17

Wintersday 2018 available (v2)

Download

GW2 TacO ReActif Pack is only available in ZIP.

To install the distribution, simply unzip the ZIP file where you want. Except for the External version which allows to have the markers of this package in another distribution of TacO or the basic version which is empty. You just have to put the ZIP file (without decompressing it) in the /POI/ folder.
More information in section FAQ.


Documents

List of markers
Patchnotes

Packages

Full Version
Guild Missions Only
External Pack

Others

DropBox

System Requirement

Microsoft Windows 7 minimum.

TODO

List of markers being created or planned.
(no certainty when to a real finalization)


  • Exploring maps : In progress ( 24 maps out of 53 )
    Trails markers, to explore 100% of maps avoiding roundtrips. This does not include the achievment of area scans. Trails will go as close to the NPCs of Renown Heart thus letting the player do them then resume his course. These trails will be made without mounts or hang glider for Central Tyria but it will be used the elements related to the extensions when obligatory.

  • Dungeons
    Trails markers, to indicate the path of each dungeon and to help the new ones not to get lost (may be indicated some actions or dangers).

  • Fractals
    Trails markers, to indicate the path of each fractal and help the new ones not to get lost (may be indicated some actions or dangers).

  • Harvests - Candy Corn
    At Halloween 2019 will be created if possible all spots of candy corns.

  • Guild Missions : Puzzles
    I have not yet been able to create suitable markers in puzzles, mistakes of players accepting the constraints (I must sometimes take a lot of time and may need to start over).
    If you are interested to help me, feel free to contact me, if we are at least 6 it will be possible to do.

Info

Files of GW2 TacO
Menus of GW2 TacO
POIs variables
Tools



Files of GW2 TacO

List and explanations of GW2 TacO files :

  • \Data\
    Directory of binary files used by the Trails.
  • \Img\
    Directory of images used by POIs.
  • \POIs\
    Directory of XML files.
  • activationdata.xml
    File containing the information of the markers that have been activated and the moment when this has been done. If they have the variable "behavior" from 1 to 7.
    To display the validated markers again, just delete this file.
  • categorydata.xml
    Menus of POIs (based on the order of the game's menus).
  • crash.log
    Report created automatically in case of TacO crash.
  • GWZTacO.exe
    Executable GW2 TacO.
  • GW2TacO.log
    Automatically created report for bug resolution.
  • hpgrids.xml
    Configuring the combat phase indications of a specific enemy via white lines on its life bar at defined percentages.
  • locationaltimers.xml
    Configuring local timers based on your location.
  • maptimer.xml
    Configuring timers of the window « Map Timer Window ».
  • notepad.txt
    File saving texts written in the « Notepad ».
  • poidata.xml
    Backup file of markers that you add (Then just export them to a .XML file in the « \POIs\ » folder).
  • TacOConfig.xml
    GW2 TacO configuration file created automatically at first launch if absent.
  • TacOConfig.off.xml
    Default configuration file with all markers unchecked.
  • UI.wbs
    Library of images and fonts of the interface.
  • UI.xml
    User interface.
  • UI_large.css
    Interface style sheet in large size.
  • UI_larger.css
    Interface style sheet in larger size.
  • UI_normal.css
    Interface style sheet in normal size.
  • UI_small.css
    Interface style sheet in small size.


Menus of GW2 TacO

See the details and explanations of the GW2 TacO menu :

  • Filter Displayed Tactical Markers >
    Select the types of markers to display.
  • Screen Edge Herds Icons
    Enable the display of markers on the edge of the screen (if they are not in your field of vision).
  • Display WvW Objective names
    Enable viewing of objective names in WvW.
  • Trail Fadeout Bubble Around Character
    Enable / Disable the progressive masking of Trails around your character.
  • Toggle Tactical Display
    Turn on / off the markers display.
  • Toggle Range Circles
    Turns on / off the range circles around your character.
    • Range Circle Visibility >
      Lets you choose the visibility of the circles (40%, 60% et 100%).
    • Toggle Range Display >
      Enable / Disable circles by distances (90, 120, 180, 240, 300, 400, 600, 900, 1200).
  • Toggle Debug Text
    Turn on / off the debug line at the top of your screen.
  • Toggle Tactical Compass
    Turn on / off displaying a compass around your character.
  • Toggle Locational Timers
    Enable / Disable the display of position timers configured in the file « locationaltimers.xml ».
  • Toggle HP Grids
    Enable / Disable the display of phase indicators configured in the file « hpgrids.xml ».
  • Check for update on startup
    Check if an update exists (from the official version of GW2 TacO) at start.
    Do not update this package with the official version, a compatible update will be proposed as soon as possible.
  • Toggle Mouse Highlight
    Enable / Disable the tracking of your cursor with a vertical and horizontal line crossing at its position.
    • Toggle Mouse Highlight Outline
      Enable / Disable shading of tracking lines.
    • Mouse Highlight Color >
      Allows you to choose the line color (Red, Light Red, Black, Gray, Blue, Light Blue, Green, Light Green, Cyan, Light Cyan, Magenta, Light Magenta, Brown, Yellow, Light Gray, White).
  • Open/Close Map Timer Window
    Open / Close the timers window.
    • Compact Map Timer
      Displays the timers window condensed.
    • Configure Map Timer >
      Select the timers to display.
  • Open/Close Teamspeak Window
    Open/Close Teamspeak Window.
  • Open/Close Marker Editor >
    Open / Close the marker editing window.
    • Auto Hide Marker Editor
      Automatically hide the marker editor when you are not on a marker present in the file « poidata.xml ».
    • Start/Stop Trail Recording
      Start / Stop recording a trail.
    • Pause/Resume Trail Recording
      Pause / Resume the recording of the current trail.
    • Remove Last Trail Segment
      Delete the last segments of the current trail.
    • Resume Trail By Creating New Section
      Resume the trail in pause with a new segment rather than continue the current one.
  • Open/Close Notepad
    Open / Close the GW2 TacO Notepad window.
  • Toggle Edit Mode for Windows
    Turns on / off the edit mode of windows (allows you to move them, and resize them).
  • Hide TacO on loading screens
    Hide the GW2 TacO icon on the load screens.
  • Close when GW2 Quits
    Close GW2 TacO at the same time as Guild Wars 2.
  • Rebind Keys >
    Reconfigure the keys you want to use.
    • Add New Marker [+]
      Allows you to choose the key to add markers: « + » by default.
    • Remove Marker [-]
      Allows you to choose the key to deleted markers: « - » by default.
    • Action Key [f]
      Allows you to choose the key to activate markers: « F » by default.
    • Edit notepad [)]
      Allows you to choose the key to open/close Notepad window: « ) » by default.
  • API Keys >
    API Key Management Menu.
    • Guild Wars 2 API Key
      Enter the API key for your GW2 account.
      Create it from the official website: https://account.arena.net/applications
    • TeamSpeak 3 Control Plugin
      Enter the TeamSpeak 3 API key (To retrieve from TeamSpeak: Menu "Tools"> "Options"> "Add-ins"> "ClientQuery"> "Settings").
  • Open Raid Progress Window
    Open / Close Tracking window of Raid paths (API Key Needed).
  • Open Dungeon Progress Window
    Open / Close Tracking window of Dungeon paths (API Key Needed).
  • About GW2 TacO
    Displays an information window about GW2 TacO.
  • Exit GW2 TacO
    Quit GW2 TacO



POIs variables

Each variable is categorized by tags that can use them.

<MarkerCategory>
<Route>

  • name : Character string, required (without accent or space)
    Sets the name of a category.
  • DisplayName : Character string, optional
    Defines the name to display a type.
  • BackwardDirection : Integer, optional (the default value is 0)
    Possible values:
    • 0 = Displays the markers from the first to the last of the file.
    • 1 = Displays the markers from the last to the first of the file.


<Route>

  • resetposx : Decimal number, required
    X position for re-initialisation of the road.
  • resetposy : Decimal number, required
    Y position for re-initialisation of the road.
  • resetposz : Decimal number, required
    Z position for re-initialisation of the road.
  • resetrange : Integer or decimal number, required
    Defines the distance to the given coordinates to reset the route.


<POI>

  • xpos : Decimal number, required
    X position of the marker relative to the central point of the map.
    • Positive = East of the central point.
    • Negative = West of the central point.
  • ypos : Decimal number, required
    Y position of the marker relative to the central point of the map.
    • Positive = At the top of the central point.
    • Negative = At the bottom of the central point.
  • zpos : Decimal number, required
    Z position of the marker relative to the central point of the map.
    • Positive = North of the central point.
    • Negative = South of the central point.
  • type : Character string, optional (without accent or space)
    Defines the full name of the category to which the marker belongs.
  • GUID : Character string (base64), optional
    This is a unique identifier for the marker used to track the activation of markers via the file « activationdata.xml ».
    If it does not exist for a marker, it will be automatically generated and added to the next export.


<MarkerCategory>
<Route>
<POI>

  • MapID : Integer, required
    Identifier of the map where the markers are placed.
  • iconFile : Character string, optional
    The icon to display for the marker.
    If absent, the displayed image will be that of GW2 TacO.
    GW2 TacO searches for images from both the root directory and the POIs directory for convenience.
  • iconSize : Decimal number, optional (the default value is 1.0)
    The size of the icon in the game (does not work at the same time with 'minSize' and/or 'maxSize').
  • minSize : Integer, optional (in pixel)
    The minimum size of the icon display (does not work at the same time with 'minSize').
  • maxSize : Integer, optional (in pixel)
    The maximum size of the icon display (does not work at the same time with 'maxSize').
  • color : Hexadecimal value, optional (the default value is ffffffff )
    Apply a color on the marker in the HEX form « 00112233 »:
    • 00 = Opacity.
    • 11 = Red color.
    • 22 = Green color.
    • 33 = Blue color.
  • alpha : Decimal number, optional (the default value is 1.0)
    Opacity of the icon displayed.
  • behavior : Integer, optional (the default value is 0)
    Defines how the marker will behave when a player presses « F »:
    • 0 = The marker is always visible.
    • 1 [Not Implemented] = Reappears when changing the map (see 'behavior=6').
    • 2 = Reappears on daily re-initialization.
      These markers disappear when the player presses « F » while being on them, and reappear at the daily re-initialization.
    • 3 = Only visible until activation.
      These markers definitely disappear once the player presses « F » while on them.
    • 4 = Reappears after a delay.
      These markers reappear after a fixed time indicated with 'resetLength'.
    • 5 [Not Implemented] = Reappears when the map is re-initialized.
      These markers reappear when the map has a cycle and it resets (example: Dry Top).
      In this case, 'resetLength' will set the map's cycle length in seconds, and 'resetOffset' will set when the first map cycle starts after daily re-initialization (in seconds).
    • 6 = Reappears when changing instance/map.
      This will make the markers reappear when you change maps or instances.
    • 7 = Reappears at daily re-initialization by character.
      This will make the markers reappear if you change characters to take one that has not yet activated the marker. Once activated, it will only reappear for the character after the daily re-initialization.
  • fadeNear : Decimal number, optional (in inches)
    Defines the distance from which the marker will be completely visible. If less than 0, the marker does not disappear at any distance.
  • fadeFar : Decimal number, optional (in inches)
    Sets the distance at which the marker will start to appear when approaching. If less than 0, the marker does not disappear at any distance.
  • heightOffset : Decimal number, optional (the default value is 1.5)
    Defines how high above the ground the marker is displayed.
  • resetLength : Integer, optional (in seconds)
    With 'behavior=4' = Indicates how long the marker should be invisible after pressing « F ».
    [Not Implemented] With 'behavior=5' = Indicates the duration of a map cycle.
  • resetOffset : Integer, optional (in seconds)
    [Not Implemented] Indicates the delay to wait after the beginning of the map cycle to display markers using 'behavior=5'.
  • triggerRange : Integer, optional
    Defines the distance to coordinates where this indicates a marker / route is passed to be reset.
  • autoTrigger : Boolean, optional (the default value is 1)
    Defines whether the markers apply the triggerRange command, by default yes.
  • hasCountdown : Boolean, optional (the default value is 0)
    The marker will display a timer as soon as it passes on it.
    With 'behavior=4' and 'resetLength' to display the delay before it reappears in place of the icon.


<Trail>

  • trailData : String, required
    Path in binary format (TRL file).
  • type : Character string, optional (without accent or space)
    Defines the full name of the category to which the marker belongs.
  • GUID : Character string (base64), optional
    This is a unique identifier for the marker used to track the activation of markers via the file « activationdata.xml ».
    If it does not exist for a marker, it will be automatically generated and added to the next export.
  • texture : String, required
    Image serving as texture for the path (PNG file with transparency).
  • color : Hexadecimal value, optional (the default value is ffffffff )
    Apply a color on the marker in the HEX form « 00112233 »:
    • 00 = Opacity.
    • 11 = Red color.
    • 22 = Green color.
    • 33 = Blue color.
  • alpha : Decimal number, optional (the default value is 1.0)
    Opacity of the icon displayed.
  • trailScale : Decimal number, optional
    Scaling of the texture scale.
  • fadeNear : Decimal number, optional (in inches)
    Defines the distance from which the marker will be completely visible. If less than 0, the marker does not disappear at any distance.
  • fadeFar : Decimal number, optional (in inches)
    Sets the distance at which the marker will start to appear when approaching. If less than 0, the marker does not disappear at any distance.
  • animSpeed : Integer, required
    Sets the speed of texture animation along the trail.
    • Positive = Move the texture in the direction of the trail.
    • Negative = Move the texture in the opposite direction of the trail.



Tools

POI to Trail Generator and Converter

This tool allows to transform a sequence of < POI > as a binary file (.trl). Just select the file containing the POIs to get a file in trail format. Subsequently it will suffice to declare the trail in a markers file (.xml) as follows:

<Trail type="{TYPE OF CATEGORY}" GUID="{COPY A GUID OF AN UNUSED POI}" trailData="{PATH TO TRL FILE}" texture="{PATH TO PNG IMAGE}" color="ff00ff00" alpha="0.8" fadeNear="1500" fadeFar="2000" animSpeed="1"/>

<!-- CONCRETE EXAMPLE -->
<Trail type="story_journal.season_4.a_star_to_guide_us.run_around_for_no_reason" GUID="Pye+yC2h7UO05jVzgFTv+Q==" trailData="Data\StoryJournal\Season4\AStarToGuideUs\RunAroundForNoReason.trl" texture="Data\ArrowMid.png" color="ffffff00" alpha="0.75" fadeNear="2000" fadeFar="2200" animSpeed="-1"/>

FAQ

Frequently Asked Questions


Is GW2 TacO authorized?

ArenaNet has not yet responded in any way to GW2 TacO, but they have already made statements which suggest that it is tolerated to use it. In particular, they have already said that the use of overlay is allowed. The author of GW2 TacO intentionally avoids doing anything that approaches the gray area that could be considered a violation of the TOS.

Camera information needed to render markers is acquired through the official Mumble Link API. All that is displayed is user-provided content that is based on the storage of manually acquired slots from data provided by Mumble Link.

The overlay does not interact with the game in any other way, it is simply a transparent window over Guild Wars 2. An example of some thing in the gray area would be to operate the overlay in full screen mode. This essentially involves injecting code into the game, and is done by other overlays (everything about shaders goes at least until then) or even Overwolf, but it's actually allowed by ArenaNet.

TL;DR - Using an overlay like GW2 TacO will not cause you to be banned.

Is it safe?

For the most worried, we made a series of checks to the program and the code (that we decompiled):

In other words, GW2 TacO is just as safe as Overwolf overlay or TeamSpeak.

How does GW2 TacO?

GW2 TacO is an overlay (overlay as a layer that is placed over the game).

He uses the MumbleLink API to retrieve the position of your character and the camera.
He will use this data to calculate the position and size of visible markers.

Installation

  1. Uncompress the entire archive in the folder you want (not the one in the game).
  2. Right click on the file « GW2TacO.exe ».
  3. Click on « Properties ».
  4. At the bottom of the window that appears, check « Unlock ».
    This will avoid having a message from the UAC (User Account Control). This message does not mean that the program is dangerous, it is a protection of Windows. This one informs when a program comes from another computer than yours and it is not signed (should be paid a certificate, so understand that the author does not).

Use

  1. Start Guild Wars 2.
  2. Play the game in « Fullscreen windowed » or « Windowed » in the graphics options (« F11 » keyboard key)
    Without this, the overlay can not be displayed over the game.
  3. Launch GW2 TacO via the executable « GW2TacO.exe » (or the shortcut you have created).
  4. The GW2 TacO icon will appear after you log in to a character.
    It's visible at the top left of your screen (next to the icons of the game).
  5. By default, the GW2 TacO interface is set to match the game interface in size « Normale ».
    For GW2 TacO to use the same size as your interface, you have to give it an API key so that it can get the information automatically.
  6. You can change the window size (Timer, MarkerEditor, Notepad, etc.) by clicking on the option « Toggle Edit Mode for Windows » then moving the blue edges to enlarge or move them.

Uninstallation

  1. Close GW2 TacO.
  2. Delete the folder where you placed GW2 TacO and all subfolders.

Installation of External Packs?

It is quite possible for you to add markers packs provided by other creators (Tekkits for example). It is enough that the creator of the pack has formatted the contents of the ZIP file in a correct way so GW2 TacO is able to read a ZIP file and to manage its contents without it being uncompressed.

To do this nothing more simple:

  1. Download the ZIP file of the package you are interested in.
  2. Filed the ZIP file without decompressing it in the « POIs » folder of GW2 TacO.
  3. Start / Restart GW2 TacO for the change to take effect.

If this does not work or causes malfunctions, try decompressing the file following the instructions of its author when in the target folder.
In case of problem, you can contact me directly: Contact

Uninstalling External Packs?

As simple as adding them, just delete the ZIP file of the pack in the « POIs » folder of GW2 TacO.
Then restart GW2 TacO for the change to take effect.

If you had uncompressed the ZIP file to install it, you will have to delete its files without touching other files.

Trick

I will give you a tip that I use to make the use of GW2 TacO even more enjoyable.
It is possible to make sure that GW2 TacO keeps your favorite settings and that no matter your modifications during its use, at the restart, it will take again these settings there.

This means that if you activate markers, they will be hidden again or if you opened timers windows etc, they will be closed again.
This will always remember the validated markers (story, achievments, etc.)

All you need to do is modify the properties of the « TacOConfig.xml » file (in the file explorer of Windows) to put it in « Read only ».

Here's how to do it:

  1. BEFORE doing this, start GW2 TacO and configure it according to your preferences(API key, window locations, sizes, etc.).
  2. Close GW2 TacO (this one will save these settings in the configuration file).
  3. Open File Explorer (Right-click on Windows Menu > File Explorer).
  4. Go to the folder of GW2 TacO.
  5. Find the file « TacOConfig.xml » (ou « TacOConfig » If you have not set the file extensions appear).
  6. Right-click on this one.
  7. In the context menu, choose « Properties ».
  8. In the window that opens, check « Read only ».
  9. Close the window by clicking on « Ok ».
  10. Done, now GW2 TacO will always start with the settings as memorized (he can not edit the file anymore).

If you want to remove this trick:

  1. Repeat the same procedure, but this time uncheck the box « Read only » and validate with « Ok ».



Frequently Asked Questions

Is it normal to encounter this red icon ?

If you encounter as markers (other than those you create) this icon, so this is an error in the files Taco.

This can happen if files replaced or deleted during a package update have not been removed from your version. To be sure that this does not happen, during the update, make sure that all the files of the previous version have been erased.

It is also possible that this is an error on my part in the writing of the marker. In this case, indicate where it appears for me to correct: taco@heinze.fr

GW2 TacO only displays default marker icons

There must be one or more files that have not been updated correctly or old files have not been replaced.

To fix the problem, download the latest version of the package again, delete all the files of the old version before unzipping the new file.

If the problem persists, it is likely that you have kept the file « TacOConfig.xml and that it is not compatible with the new version.
Erase it, and rename the « TacOConfig.off.xml » file provided in the GW2 TacO root folder to « TacOConfig.xml ».

Why do I have all the markers displayed?

GW2 TacO displays by default all available markers. To hide all markers, simply rename the file « TacOConfig.off.xml » in « TacOConfig.xml »

If you had already used GW2 TacO, there will already be a file of that name:

  • Either replace it but lose your presets.
  • Either modify it to add the lines of the « TacOConfig.off.xml » file by deleting all other lines starting with « <CategoryVisible ».

I see the icon of GW2 TacO but nothing happens when I click on the icon, it does not highlight when the mouse is on it.

This can happen if GW2 TacO works with less privileges than Guild Wars 2.

You most probably started Guild Wars 2 in administrator mode (or from an application that was already an administrator mode, or other reasons like Reshade execution).

In this case, starting GW2 TacO in administrator mode should solve the problem (Right-click on the executable > « Run as Administrator » | Right-click on shortcut > « More » > « Run as Administrator »).

I see the icon of GW2 TacO but the rest of the screen is black and I can not play.

This can happen if you have disabled transparency effects in Windows 7, probably because you are using the classic theme for Windows. Activating Aero should solve the problem.

If you get this on Windows 8 or higher, send a log dxdiag to the author of GW2 TacO so he can solve the problem.

Make sure you have the latest drivers installed for your graphics card (some people have reported the problem corrected with a driver update).

Make sure that all driver-related post-processes are disabled for GW2 TacO (FXAA for example). These could make GW2 TacO non-transparent.

I have Guild Wars 2 running but I do not see the GW2 TacO icon on the top left.

Check if you are using Guild Wars 2 in full screen mode. Full screen mode is not supported by GW2 TacO as it would mean entering a gray area that would be technically against the TOS rules

Set up the game in « Fullscreen windowed » or « Windowed » in the graphics options (touche « F11 » key on the keyboard).

If you do not run the game in full screen mode and you still do not see anything, please contact the author of GW2 TacO so that he can solve the problem.

The GW2 TacO icon is above my PvP icon.

Set your API key in the menu « API Keys » > « Guild Wars 2 API Key » and restart GW2 TacO.

If this does not work, check the « DPI » box in the Guild Wars 2 graphics options should do the trick or restart GW2 TacO with the command line « -forcedpiaware ».

GW2 TacO behaves strangely when I use multiple Guild Wars 2 accounts at the same time on the same PC.

GW2 TacO is strongly based on the Mumble Link API.
It does not support multiboxing.

When there are two Guild Wars 2 clients or more, the API will provide the position data of each of the accounts at the same time to GW2 TacO and it will not be able to handle them correctly.

GW2 TacO does not behave correctly with the markers that must disappear when the « F » Interaction key is pressed!

This problem can occur if you are using ArcDPS.
Indeed, this one also creates an overlay and it is possible that TacO does not record the support of the key as being done on the game.

To fix the problem, just click on the TacO icon to display its menu, which will give priority to TacO over the ArcDPS overlay.

If the problem persists, contact me so that I can analyze the problem in more detail and send it back to the developer of TacO or ArcDPS.

Why does the number of markers displayed on the homepage drop down times instead of increasing?

Do not panic, I do not remove markers from the package.
These are simply markers that have been converted to "trail".

There are times successes that are created with markers and over time (and insurance for example that they are fixed), if possible, they are converted into trail to make their use more enjoyable to follow. A trail may have several dozen markers, which reduces their number.

Beside the number of markers is indicated the number of trails available which increases it.